#midi inc.
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矢野顕子 [Akiko Yano] - Granola (1987)
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待ちくたびれて (Machikutabirete) by Akiko Yano / 矢野顕子
Album: いろはにこんぺいとう Year: 1977 Label: Philips → Midi Inc. Lyrics & Music: Akiko Yano / 矢野顕子
#japanese new music#akiko yano#1977#philips#midi inc#70s singer-songwriter music#subcategory: jazz-rock/fusion#矢野顕子#Youtube
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(frost then proceeds to explain phase 1-3 gorillaz lore in one go after they sing it together)
#doodles#ms paint#oc art#frostbite#high roller#toontown corporate clash#guz art#sorry i was hyperfixated on gorillaz for 2 years straight in like 2017-2018 i will make references sometimes even if im not#an active fan anymore. this isnt the only one i have planned. looks at archie. looks at plastic beach#hr singing feel good inc be like that 'feel gooc inc but the vocals are midi' video.#sadly i cant link it
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Arayat Express
Coach Builder: Hino Motors, Ltd. (Japan) Model: Hino Melpha Midi Bus
CTTO: @wristwatchcollector-2024
#buses#artist#kenyou#hino#hino motors#hino motors ltd#made in japan#japan#melpha#hino melpha#hino melpha midi bus#arayat express#arayat express inc#what if#sailor moon#sailor stars#eternal sailor moon#sailor moon sailor stars#fuwa fuwa panic
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いつか (Itsuka) by EPO
Album: Poptracks Year: 1987 Label: Midi Inc. Lyrics: Minako Yoshida / 吉田美奈子 Music: Tatsuro Yamashita / 山下達郎
#city pop#epo#1987#midi inc#minako yoshida#tatsuro yamashita#80s city pop#subcategory: aor/soul#my channel#Youtube
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Acquired: Twice Round Vintage, Asheville, NC, February 2024
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エスペラント 坂本龍一 MIDI INC.
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produced by tsukasa funamoto and released on nurse less nurse in 1995. this track combines noise and MIDI lines that appear similar to those which are able to be generated by the sound chips manufactured for PC98 systems.
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Super Famicom - Pinocchio
Title: Pinocchio / ピノキオ
Developer: Virgin Interactive Entertainment / Disney Interactive Studios / Walt Disney Feature Animation Florida Inc. / Westwood Studios
Publisher: Capcom
Release date: 20 December 1996
Catalogue Code: SHVC-ACGJ-JPN
Genre: Platform Action
No. of Players: 1
There was a time when people always associated licensed games with poor quality. This is not always true, as there were many good games of the 16-bit era based on Disney properties that defied this rule. Mickey Mania, The Lion King, Castle of Illusion… Pinocchio (published by Capcom in Japan) is sadly not among them. While Pinocchio is a very good effort, it has a few serious problems and some uneven difficulty despite being a very easy game. There are better platform games out there on the Super Famicom though, so it’s not essential by any means, just an okay game with some very good graphics and sound. There were Sega Genesis and Game Boy versions released in the USA and Europe, and there was supposed to be a Sega 32X version of Pinocchio but that did not end up happening. I would imagine the Sega 32X version matching up with this Super Famicom version had it been finished and seen a release.
Pinocchio was originally based on a book before it was a movie. The book was good too, drawing inspiration from such classics as Jonah and The Whale and Pygmalion. I could gush on and on about how Pinocchio’s story really resonates with me, but the story only plays a limited role in this game. Presentation-wise, Pinocchio recycles a lot of content from Mickey Mania and The Lion King. You can find sprites, pieces of levels, and even a few sound effects. Pinocchio even sounds just like young Simba! If you can get past the recycled content, Pinocchio is a very beautiful game, featuring plenty of colors, sprites with some very high animation counts for their time, and some detailed backgrounds. Pinocchio’s music has an almost MIDI-like quality to it. It’s very basic while also sounding good. The music takes a lot of inspiration from the music in the actual movie, which is a very good thing. There are voice clips and sound effects too, but they are mostly recycled.
Gameplay-wise, it's bog standard. Run, jump, and occasionally attack enemies. The game doesn’t actually tell you this, but to progress in a few levels, you need to press “up” to through an arch door in the background. Most of the time though, you’re just jumping through levels trying to reach the goal. There are a few mini games to go through too. You have a dancing game where you copy what the computer does, fight off moths as Jiminy Cricket, and do a ducking/jumping segment on a roller coaster and a raft. You also have a segment near the end where you have to collect planks before going to the goal. Level design is okay for the most part, except for a few times that give you blind jumps.
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矢野顕子 [Akiko Yano] - Granola (1987)
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相合傘 (Ai Ai Gasa) by Akiko Yano / 矢野顕子
Album:いろはにこんぺいとう Year: 1977 Label: Philips → Midi Inc. Lyrics & Music: Haruomi Hosono / 細野晴臣
#japanese new music#akiko yano#1977#philips#midi inc#haruomi hosono#70s singer-songwriter music#subcategory: fusion/funk#tip of the new music iceberg#矢野顕子#Youtube
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Dear Friends,
On November 29th-30th, the Aggregate, Electroacoustic Music Festival will take place in Berlin. This event merges tradition with electronic music, as through the use of MIDI, artists metaphorically awaken the spirit of the machine slumbering within the organ. Therefore, the festival features artists deeply connected to movements such as algorave—a type of event where the artist writes code in real-time, generating music—and electroacoustic traditions.
The festival’s approach to the relationship between musician and instrument is retro-futuristic, drawing from the ideas of electroacoustic avant-garde figures like Kotoński, Schaeffer, Varèse, Stockhausen, and many others. However, it raises new questions about how computer-controlled instrumental music, with its virtuosity, transcends the boundaries of perception in highly compressed musical events. It explores the intersections between electronic and acoustic music, objective interpretation, and the effects of mechanically precise performance.
Curators: gamut inc
Check the events: https://de.ra.co/events/1993705
#Electroacoustic#Music Festival#Berlin Events#Algorave#LiveCoding#MIDI#RetroFuturistic#AvantGarde Music#ElectroacousticTradition#Electronic Music#Organ Music#Sound Art#Virtual Virtuosity#Experimental Music#Music Technology#Aggregate Festival#GamutInc#RealTimeCoding#Musical Innovation#New Music#berlin
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ヴィクティム (Victim) by EPO
Album: Harmony Year: 1985 Label: Midi Inc. (Dear Heart sublabel) Lyrics & Music: EPO
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鈴木惣一朗(ワールドスタンダード)が語る"音楽のことはじめ" 「モノ作りの一番面白いところは、センスに対しての光の当て方と落とし方」ーー音楽に目覚めた青春時代から、パイドパイパーハウスとの出会い、デビュー秘話まで
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bi elbise almam gerekiyo ama böyle simsiyah mümkünse ince askılı ve dekoltesi fazla olmayan midi boy vücudumu tam saran bişi alınır alınmasına da yakışıp yakışmayacağı konusunda o kadar tereddütteyim ki napcam ya
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コルグ - Wikipedia
株式会社コルグ(英文社名KORG INC. )は、シンセサイザーやデジタルピアノなど電子楽器を製造・販売しているメーカー。 1963年(昭和38年)、東京都世田谷区桜上水に京王技術研究所として創業 1970年に京王技研工業株式会社に改め、その後、800DV(1974年)等を経て、1977年、PS-3100/PS-3200/PS-3300ポリフォニックシンセサイザーの発表により、世界的に評価される会社となった。 1983年のヤマハDX-7発売以降、デジタルシンセサイザー開発への出遅れにより経営状態が悪化し、ヤマハによる資本参加と経営再建が行われる。M1の発売まで低迷の時代が続いた。 1987年、株式会社コルグに改め、ヤマハの資本参加により梅陰正が副社長に就任して経営再建を行った。 1988年、ワークステーションタイプのシンセサイザーM1を発売した。即戦力となるプリセットを満載し、MIDI音楽製作が一台で完結できることで大ヒットした。
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一般に「資本参加」「子会社化」「買収」すると、どう変わるのだろう。経営者はなにをするのだろう。MBA的なケースにまとめてみたくなる。
楽器以外でもフォントやソフトウェアなど、利用者が製品に愛着を持つ分野で、同業他社が「業務提携/M&A」する場合、何が起きるのかな。
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ヤマハとの関係 コルグは1980年代半ばの経営難の際、ヤマハの資本参加により救われている。2006年3月31日現在、コルグはヤマハの関連会社であり、持分法適用会社となっている。コルグにおけるヤマハの議決権は29.2%。コルグの���締役としてヤマハから一名を出している。 ヤマハからは部品を購入するという取引関係がある。製品に対するヤマハの影響は、以下のようなものがあげられる。
ヤマハ製FM音源チップの採用(1980年代に発表したDS-8、707)。- このときがもっとも経営の苦しいときであり、ヤマハ既存技術の活用で新規投資を最小限にし危機を切り抜けた。この後、ワークステーションM1の成功によりコルグは立ち直るきっかけをつかんでいる。
ヤマハ提唱のMIDI音源規格、XGに対応した音源モジュール製品。NX5Rなど。
TRITON-Rackが、ヤマハが規格提唱したmLANに対応。
物理モデル音源を採用した機種を90年代に数機種発売。
ヤマハが1987年にシーケンシャル・サーキット社を買収後、プロフェットVSで用いられたベクトル・シンセシス音源の技術はコルグに移され、WAVESTATIONシリーズへ。
ヤマハが開発しDX7に採用したFS鍵盤というセミウェイト鍵盤をワークステーションM1にも採用した。
コルグ製チューナー及びメトロノームをヤマハミュージックジャパンにOEM供給。
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マクロメディア、字游工房、写研、アルダス、Figma、フォントワークス、タイプバンク、ダイハツ、NeXT…
参考
業務提携 - Wikipedia
(買収)M&A - Wikipedia
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